Weekly Update 4, bad test render edition.
Okay, it's really bad. I'm so sorry. ):
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IMPORTANT NEWS: As you may or may not know, our submission deadline got extended, it's now the 11th of November (heh, 11/11/11, heh heh)
Okay. Model is done. You guys can celebrate!
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Why do we even need a job distribution?
'cos we're awesome like that, that's why.
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Brian
Got a few questions about the model I may need answering. Get on MSN when you're free
Kris and Justin
Okay. Main design is done. You two might need to go through the model one more time to do some error checking.
Also, Kris, I might need help doing the layout/analogue drawings. I'll send you the PDF/Illustrator files via mail.
Tony
Got your SMS. Do you have any images in mind for the materiality? The enamel/glossy bits are good to go, but the wood, concerte and exterior might need some more detail. Take a look to the material library I sent you. If there's something you like, it'd make my day easier.
Saunder
Just keep rendering, my good sir. :D
I'm just happy it's all going to plan. Blogs are good.
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-Saunder
Tuesday, 1 November 2011
Tuesday, 25 October 2011
IMPORTANT ANNOUNCEMENT: LIBRARY OBJECTS
It has come to my attention that some of the library objects are missing from the Bimserver.
Here's the solution that I found while trying to fix it earlier.
If this doesn't work. Try reloading all the libraries using your LOCAL AC14 Library. I think some naughty people on the Bimserver are messing with the server libraries.
If it still doesn't run, PM me or Brian.
-Saunder
Here's the solution that I found while trying to fix it earlier.
| *LE GASP* HORY SHEEP, MISSING LIBRARY OBJECTS! |
| Go to Library Manger |
| Click the highlighted button. AC14 will contact the Teamwork Server to get the Library back. |
If this doesn't work. Try reloading all the libraries using your LOCAL AC14 Library. I think some naughty people on the Bimserver are messing with the server libraries.
If it still doesn't run, PM me or Brian.
-Saunder
Friday, 21 October 2011
Weekly Update #03
VWORP VWORP VWORP
Have an update guys.
Exterior is done! Pat yourselves on the back guys.
Tony might need a bit of suggestions for the interior. He'll be in the lab on Wednesday, so you could drop by and give him your support.
Also Tony, because our good friends did not partition the slabs, you might have to either change the entire floor material, or add a small, maybe 12mm "carpet" slab on the existing slab for different materiality.
Here's a screenshot of what I'm talking about.
Ok. Now jobs. Jobs are cool, are they not?
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Well, that presentation went swimmingly, eh guys?
Ian seemed happy. I guess that's good right?
RIGHT?
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Brian
Ok, I've sent you some sample trees from my renderer's tree library. Pick out the nice ones and tell me where I should put them.
Kris
There are some modelling errors on the main model, especially with the intersection points with the roof and the curved walls.
Also, I noticed we only have one exterior exit door. Is this correct?
Justin
Synchronize with Kris with the design issues I've raised earlier. The model you sent me isn't up to sync with the model in the bimserver. Ask Kris or Brian to help intergrate the two if you aren't sure. I'd help but you'll have to meet me in the lab some time.
Tony
Ok. Interiors. Whew. Um, Kris has posted some guidelines on how the interior might look like, especially when taking the form of the building into context. I'm going to tell you there is gloss. A lot and lot of gloss. Basically, alot of shiny bits here and there. Just an fyi, since for the renders I'd probably have to swap out a ton of shaders (don't worry, I'll keep the designs, it's just an optimization thing with the material typologies and whatnot).
Also, it's probably good to colour code the material types. Kris and Brian went nuts with the materials (Surface Whitewash on the walls? Seriously guys?). You might have to change some of them.
Could be worth putting some placeholder textures/colours first, and telling me what they are when I'm in the lab. I can sync them with the renders.
Saunder
Hey cool, I'm talking to myself. I'm working on some shader presets now. I did some testing with some interior stuff, and I'll probably add the lighting and maps in once the interiors become avaliable. I'll keep you guys posted.
Also, strip lighting is a pain in the flank to intergrate.
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That concludes this week's weekly update. STAY TUNED.
-Saunder
Have an update guys.
Exterior is done! Pat yourselves on the back guys.
Tony might need a bit of suggestions for the interior. He'll be in the lab on Wednesday, so you could drop by and give him your support.
Also Tony, because our good friends did not partition the slabs, you might have to either change the entire floor material, or add a small, maybe 12mm "carpet" slab on the existing slab for different materiality.
Here's a screenshot of what I'm talking about.
Ok. Now jobs. Jobs are cool, are they not?
---
Well, that presentation went swimmingly, eh guys?
Ian seemed happy. I guess that's good right?
RIGHT?
---
Brian
Ok, I've sent you some sample trees from my renderer's tree library. Pick out the nice ones and tell me where I should put them.
Kris
There are some modelling errors on the main model, especially with the intersection points with the roof and the curved walls.
Also, I noticed we only have one exterior exit door. Is this correct?
Justin
Synchronize with Kris with the design issues I've raised earlier. The model you sent me isn't up to sync with the model in the bimserver. Ask Kris or Brian to help intergrate the two if you aren't sure. I'd help but you'll have to meet me in the lab some time.
Tony
Ok. Interiors. Whew. Um, Kris has posted some guidelines on how the interior might look like, especially when taking the form of the building into context. I'm going to tell you there is gloss. A lot and lot of gloss. Basically, alot of shiny bits here and there. Just an fyi, since for the renders I'd probably have to swap out a ton of shaders (don't worry, I'll keep the designs, it's just an optimization thing with the material typologies and whatnot).
Also, it's probably good to colour code the material types. Kris and Brian went nuts with the materials (Surface Whitewash on the walls? Seriously guys?). You might have to change some of them.
Could be worth putting some placeholder textures/colours first, and telling me what they are when I'm in the lab. I can sync them with the renders.
Saunder
Hey cool, I'm talking to myself. I'm working on some shader presets now. I did some testing with some interior stuff, and I'll probably add the lighting and maps in once the interiors become avaliable. I'll keep you guys posted.
Also, strip lighting is a pain in the flank to intergrate.
---
That concludes this week's weekly update. STAY TUNED.
-Saunder
Sunday, 16 October 2011
Weekly Update #02
Here have some update.
Most of the exterior is done now. Tony can start doing up the interiors right about now.
I won't say we hit any major icebergs on the way. Might wanna be less picky on the design guys, but that's just me.
Anyway, have some pretty clay renders.
That's all for today folks.
Stay tuned.
-Saunder.
Most of the exterior is done now. Tony can start doing up the interiors right about now.
I won't say we hit any major icebergs on the way. Might wanna be less picky on the design guys, but that's just me.
Anyway, have some pretty clay renders.
![]() |
| Progress thus far. |
![]() |
| Awesome terrain mesh from Brian. No? |
![]() |
| Western view. Pretty, is it not? |
![]() |
| Overview of the model boundaries, now with context! |
![]() |
| Guys, we may have a modelling error. Don't worry, I told Brian and Justin lol. |
![]() | ||||||
| This is how our neighbours view us. |
![]() |
| I believe this calls for a change of blog header. :D |
That's all for today folks.
Stay tuned.
-Saunder.
Monday, 10 October 2011
THE FUTURE IS NOW
Guys, we should totally convince the university that Minecraft is the future of BiM
-Saunder
Friday, 7 October 2011
Weekly Update #01
Here, have some concept sketches. Courtesy of Justin and Kris
And this is how the model looks like now
-Saunder
And this is how the model looks like now
-Saunder
Saturday, 1 October 2011
Server Upload
So Brian and Kris worked on the model while I was away.
Ain't she pretty?
Also, I went to uni today to upload the model. We can totally work on this now guys.
TL;DR
GENTLEMEN, START YOUR ARCHICAD
-Saunder
Ain't she pretty?
Also, I went to uni today to upload the model. We can totally work on this now guys.
TL;DR
GENTLEMEN, START YOUR ARCHICAD
-Saunder
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